#include "gui/objects/locations/GUIUnknownLocation.h"

namespace gui {

GUIUnknownLocation::GUIUnknownLocation(GUIObjectDrawer* drawer, MapLocation* mapLocation) :
	GUIMapLocation(drawer, mapLocation, "res/img/unknown.bmp") {
//	this->setTexture("res/img/unknown.bmp", 0, 0, 0, false);
}

GUIUnknownLocation::~GUIUnknownLocation() {

}

}
